We want to thank all of the folks who have offered to help during this period and we appreciate your support. We have four long-time volunteers working with us to cover Arthur’s functions and we even get a bit of Arthur’s time. This seems to be working well and we should be able to put forward an estimate early next week.
While we are working on Total War for the printer, we will be showing brief samples of the rules, OBs and charts. We’ve selected three samples here from the GE Ground and Air Rules. We understand that there may be questions about rules presented in isolation and we will try to answer them as we have time.
Taken from Special Ground Units F. Cavalry.
The term ‘cavalry’ includes all units with any of following unit type symbols: horse cavalry, camel cavalry, sleigh cavalry, mountain cavalry, mechanized cavalry, horse artillery and pack transport.
Cavalry units have movement advantages in certain types of terrain shown on Exception column of the TEC. Their REs also count towards adverse terrain expertise when attacking or defending various types of terrain [15A] during favorable weather. All cavalry except horse artillery and pack transports have APZOCs [15N2].
Cavalry count double their RE size for transport [6D] and port capacity [6C].
1. Exploitation. Cavalry units may move up to ½ of their movement rating during the exploitation phase.
2. Retreat before Combat. Cavalry may attempt to retreat before combat [11I] except during mud weather.
3. Mountain Cavalry Units. A mountain cavalry unit is both a mountain unit [15L] and a cavalry unit; however it always moves as a cavalry unit.
4. Mechanized Cavalry Units. Cavalry were sometimes assigned mechanized or armor assets to increase their combat strength. This is shown with a small, subordinate armor symbol within the diagonal line of the cavalry symbol. These units function in all respects as cavalry except that they also have AEC/ATEC abilities as shown on the UIC.
5. Horse Artillery Units. A horse artillery unit is both an artillery unit [15D] and a cavalry unit. It always moves as a cavalry unit.
6. Pack Transport Units. A pack transport unit is both a transport unit [15V] and a cavalry unit; however it may not attempt to retreat before combat.
7. Bicycle Units. Bicycles have attributes of both infantry and cavalry units. Treat bicycle units as cavalry when moving on roads (but not overland) during the exploitation phase in good weather. For all other purposes treat bicycle units as infantry.
Taken from Transportation Lines A. Railroads.
6. Rail Breaks. A unit may break a rail line in a hex by spending 2 MPs in the hex. Bombing [21A] and partisan sabotage [15N4] may also break rail lines. Rail movement may not be used to enter or leave a broken rail line hex. Breaks may be repaired [14A]; a rail line may be used in the turn it is repaired.
Use a rail hit marker to mark a broken rail line in a hex. Use line cut markers (on the flip side of rail hits) to mark a broken stretch of rail line. Immediately after a rail hit is repaired [15I1], remove or adjust the rail hit or cut markers and place a rail movement delay in the hex. This represents the rail delay caused by the damage and repair of the rail line and such hex counts as two (five) hexes for operational (strategic) rail movement that phase. Remove all rail movement delay markers at the end of each movement phase.
Taken from Airbases A. Capacity.
2. Temporary Airfield Capacity During Rain/Mud/Snow Weather. During Poor weather turns, the maximum capacity of a temporary airfield is reduced to 1. Simply flip all 2-capacity temporary airfield markers over to their 1-capacity sides during the initial phase of the turn. Retain all current airfield hits. Example: A 2-capacity temporary airfield with 1 hit would be flipped to its 1-capacity side and then have its capacity further reduced to 0 because of the hit. While Poor weather exists, the temporary airfield cannot be repaired above 1 capacity.
I hope Arthur is doing well. I am not sure I understand the production problems. First it sounded like there was a problem with the printer. Based on the last post it sounds like some parts of the game are not even completed. Are we looking at serious problem with the game, like 6 months, or even years? I have the maps that you sent out last year.
Best wishes to Arthur, and a speedy recovery. Glad to see somebody is picking up the ball and running with it. Nice to see some of the rules posted, I especially like the cavalry rules. The old rules had cavalry no better than a 3-6 rifle XX but with better legs. Keep us all informed, as often as possible, as to the progress of the production and all (or mostly all) of us will be happier.
I love that cavalry rule. In my house, playing FITE/SE we used to use 1/2 exploitation for cav units as a house rule. I like the limited bicycle exp. mvmt also… not that I will be initiating any massive bicycle blitzes. Good luck and good health to all of you
Hi. Good job on the rules… I have a comment that relates to units smaller than division. These units should pay double cost for destroying bridges, roads, railroad, harbours, etc.
Presently, it still seems as the rules, makes no difference between the size of the unit and to expenditure of MPs for various field work actions. This troubles me since, for example, a battalion pays the same amount of MPs as a full-size division to break railroad. This leads to some odd consequences such as that a full size division (17.000 men with a generic engineer battalion) will move 2 hexes in clear terrain if it at the same time breaks railroad. If, however, the very same division is broken down into three regiments and a HQ, it moves 4 hexes and breaks all railroads in those hexes. The most efficient destruction unit would be the German army 0-1-10 lt AA C/M battalion. It´s basically useless in combat but it is highly skilled as a rail road destroyer! In this form, it can break 6 hexes in a game turn – four times as much as a full strength division. There has to be something wrong here, right? The suggested rule change above should take away the worst effects of this.
I put a post in that seems to have been removed. Just wondering what was in the boxes we saw sometime ago that I think was supposed to be game material to be sorted and mailed.
updates anything?
22 days since the last update despite the promise of an update one week later! Would be nice to have a progress update.